08. Let's Explore Some Mobile Movement Mechanics
Let's Explore Some Mobile Movement Mechanics
Download the Movement Mechanics project.
Another popular way to determine the walkable areas is to use Unity’s Navigation system. Instead of tagging objects, Unity produces a NavMesh of walkable areas based on player height. This prevents players from dashing across holes in the floor or to otherwise unreachable areas. More information here: https://docs.unity3d.com/Manual/nav-NavigationSystem.html
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Note: The capstone requires completing a series of "Achievements" and getting a total of 500 points in each section (Fundamentals, Completeness, and Challenges).